Building¶
Build instructions for Android, iOS, and Windows.
Android¶
# Debug APK
flutter build apk --debug
# Release APK
flutter build apk --release
# App Bundle (for Play Store)
flutter build appbundle --release
The release APK is at build/app/outputs/flutter-apk/app-release.apk.
iOS¶
Requires macOS with Xcode 15+:
Open ios/Runner.xcworkspace in Xcode for archive and distribution.
Windows¶
Requires Visual Studio 2022 with C++ desktop workload:
Notes¶
- The ONNX model (~152 MB) is bundled as a Flutter asset. APK/IPA sizes will be large.
- ONNX Runtime native libraries are platform-specific and handled by the
onnxruntimepackage.
Forking and Re-releasing¶
The Terms of Use prohibit re-releasing the app under the same name, package name, or branding. If you fork the project for your own distribution, you must change the app identity in the following places:
Android — android/app/build.gradle:
android {
defaultConfig {
applicationId = "com.yourorg.yourapp" // replace de.tu_chemnitz.mi.kahst.birdnet_live
}
}
iOS — update the bundle identifier in Xcode:
Open ios/Runner.xcworkspace → select the Runner target → Signing & Capabilities → change Bundle Identifier from com.birdnet.birdnetLive to your own identifier. Alternatively, edit PRODUCT_BUNDLE_IDENTIFIER directly in ios/Runner.xcodeproj/project.pbxproj.
Also update the app name shown to users:
- Android:
android/app/src/main/AndroidManifest.xml—android:label - iOS:
ios/Runner/Info.plist—CFBundleDisplayName - Flutter:
pubspec.yaml—namefield (Dart package name, lowercase with underscores)